For example, should one be a low level player that finds themselves in a combat situation against a higher level player character wearing power armor, Fallout 76 will “equalize the damage somewhat”, as stated by the game’s production editor Chris Mayer. Despite this, the more leveled player will still have certain advantages in combat, as Mayer went on to say, “Perks come into it as well. A higher level player will have many more perks to choose from.”
In one hands-on session for Fallout 76, a team comprised of players ranked at levels 5 and 6 decided to take on a level 50 Bethesda Game Studios developer. The group of lower level players handily defeated the Bethesda dev by adopting a strategy of sniping them when they tried to escape the fight with the help of their power armor’s rocket boots. Bethesda’s Vice President of Marketing and PR, Pete Hines, summarized this kind of gameplay, saying, “It’s not like a high level player shows up and whips everyone’s ass."
It will be interesting to see if this method for PvP combat in Fallout 76 will be able to work properly after a couple of months when a majority of players are high level with the strongest armor possible and wielding the most devastating weapons in the game, like the Fat Man. Regarding this matter, Fallout 76 project lead Jeff Gardiner stressed the game’s survival elements, as well as the inventory and weight limits, saying, “The Fat Man is heavy and the shells are very heavy. You’re not hoarding like in Fallout 4, so that’s also a factor.” With this being the case, it looks like Bethesda has tried to design the game to curtail griefing as much as possible.
Fallout 76 is set to launch on November 14, 2018 for PC, PlayStation 4, and Xbox One.
Source: VG24/7