Everts mentioned as much during a recent interview with the gaming outlet PCGamesN, with the Fallout: New Vegas developer stating that it would have been a much different and more satisfying product should it not have had console support. As a matter of fact, the lead world builder even went so far as to declare that the restrictions of the game engine brought about by the game’s console release forced the team to cut a lot of ideas and features, such as the Mojave Wasteland having “more separate zones” and “a big wall around the whole thing.” Plus, at one point, the developer was considering giving the players the choice of three playable races.

Fallout: New Vegas’ lead world builder didn’t completely dismiss the PlayStation 3 and Xbox 360 versions of the title, though, as some of the aforementioned content managed to make its way into the game. However, as Everts asserted, “We could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine,” saying that without having to make console ports, “We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things.”

Taking all of this into consideration, it definitely would have been interesting to see how much more potent Fallout: New Vegas could have been if it were only a PC release. Of course, it’s unlikely we will see a Fallout game be launched solely for PC – or just on consoles, for that matter – but one can simply hope that Obsidian Entertainment eventually gets its wish to keep developing for the franchise, as it “would love” to make a new game in the series.

Fallout: New Vegas is available now for PC, PlayStation 3, and Xbox One.

Source: PCGamesN